Game Day
As the young entrepreneur, Your Child gets a new idea and wonders if it can help.
Cover image coming soonA 16-page personalized adventure set in a makers' market, where your child becomes the young entrepreneur and takes on the mission to launch a useful eco product.
Read all 16 pages as simple text. The finished book will use your child's name, age, gender and images.
Reading preview only — copying is disabled.
As the young entrepreneur, Your Child gets a new idea and wonders if it can help.
Your Child makes a very simple first plan while working to launch a useful eco product.
In the Young Entrepreneur story, Your Child starts to build or test the idea. A friend or nearby person may help if needed, but Your Child leads the moment.
In a makers' market, Your Child sees the first try go wrong. Your Child notices the feeling instead of hiding it.
As the young entrepreneur, Your Child feels disappointed but takes a short pause.
Your Child changes one small part while working to launch a useful eco product. A friend or nearby person may help if needed, but Your Child leads the moment.
In the Young Entrepreneur story, Your Child tries again and learns something new.
In a makers' market, Your Child asks for one useful piece of help.
As the young entrepreneur, Your Child fixes only what needs fixing. This is where teamwork helps. A friend or nearby person may help if needed, but Your Child leads the moment.
Your Child sees the idea begin to work while working to launch a useful eco product.
In the Young Entrepreneur story, Your Child meets one last hard part.
In a makers' market, Your Child keeps trying without rushing. A friend or nearby person may help if needed, but Your Child leads the moment.
As the young entrepreneur, Your Child uses the finished idea to help.
Your Child learns that mistakes can teach us while working to launch a useful eco product. Your Child thinks about what helped most. A friend or nearby person may help if needed, but Your Child leads the moment.
In the Young Entrepreneur story, Your Child enjoys the result with others.
In a makers' market, Your Child keeps the idea for another day. A friend or nearby person may help if needed, but Your Child leads the moment.